Army of Two: The 40th Day
By: Avinash Bali
| Feb 09, 2010





- 2.5
|
So nearly two years later Salem and Rios, the Army of Two, mercenaries for hire are back with a sequel that strives to improve on the original in many ways. What those ways are, aren’t very clear to me since the game barely brings anything new to the table. In fact I would go as far as saying that the sequel is a step back for the franchise.
In AoT: TFD Salem and Rios find themselves in a near apocalyptic scenario in Shanghai. This is very much a man made one so don’t go expecting demons and fire balls to reign down from the sky; what you will witness from time to time are tons of structures being torn apart like there’s no tomorrow. Sadly all the mayhem and destruction is restricted to the first two levels after which the game transcends into a generic war torn scenario 101.
What boggles the mind is the fact that the story is so poorly told I couldn’t figure out WTF was going on even after I finished the game. Who was behind this scenario? What caused it? How are Salem and Rios a part of it? And was Yoda really in the game? Making matters worse was the fact that the Xbox360 version of this game has the softest dialogue I have witnessed in a game ever. Even after pumping up my TV’s volume to the max I could barely hear a word that was being said on screen. Oh and if there’s any sort of orchestral music playing in the back ground you can forget about hearing pretty much anything.
Like the first game Agro is the name of the game here. Keep shooting at an enemy to draw agro during which all their fire is focused on you leaving your partner (controlled by a friend or the AI) to sneak up on them and finish the job. It’s a simple formula that works well for most of the game becoming a tad tedious towards the end when the game throws pretty much everything including the kitchen sink at you in a bid to seem "tougher". Online co-op, something this game is built around considering the name and all doesn’t fare too well either. During my online co-operative session with a mate I must have been disconnected from the game at least 7 to 8 times in under two hours. Making matters even more frustrating is the fact that the game has the most anal checkpoint system in recent history forcing you to back track like crazy if you get disconnected or die. Oh and you can’t for the love of God skip any cut-scene in the game ever.
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prince @ Feb 22, 2010
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